Exploring the Use of Immersive Technology in Education to Bring Abstract Theoretical Concepts to Life

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Michael Ekerin Oluseye
Heidi Tan Yeen-Ju
Tse Kian Neo

Abstract

Over the years educators have adopted a variety of technologies in a bid to improve student engagement, interest and understanding of abstract topics taught in the classroom. There has been an increasing interest in immersive technology such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). The ability of VR to bring ideas to life in three dimensional spaces in a way that is easy for students to understand the subject matter makes it one of the important tools available today for education. A key feature of VR is the ability to provide multi-sensory visuals and virtual interaction to students wearing a Head Mounted Display thus providing students better learning experience and connection to the subject matter. Virtual Reality has been used for training purposes in the health sector, military, workplace training, gamification and exploration of sites and countless others. With the potential benefits of virtual technology in visualizing abstract concepts in a realistic virtual world, this paper presents a plan to study the use of situated cognition theory as a learning framework to develop an immersive VR application that would be used to train and prepare students studying Telecommunications Engineering for the workplace. This paper presents a review of literature in the area of Virtual Reality in education, offers insight into the motivation behind this research and the planned methodology in carrying out the research.

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How to Cite
Ekerin Oluseye , M., Tan Yeen-Ju, H. ., & Neo , T. K. (2020). Exploring the Use of Immersive Technology in Education to Bring Abstract Theoretical Concepts to Life. International Journal of Creative Multimedia, 1(SI 1), 71–81. https://doi.org/10.33093/ijcm.2020.1.X1.7
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