TAN, H. S.; TAN, H. Y. J.; HEW, S. H. Board Game-Based Experiential Learning as a Sustainable Innovation for Media and Information Literacy. International Journal of Creative Multimedia, [S. l.], v. 7, n. 1, p. 302–320, 2026. DOI: 10.33093/ijcm.2026.7.1.16. Disponível em: https://journals.mmupress.com/index.php/ijcm/article/view/3436. Acesso em: 5 may. 2026.